![]() But lets say you home rule this as legal then be prepared for someone to attempt to unleash 3 lightning bolts a round from their wand because they are hasted and have 3 attacks now. What your suggesting clearly does not follow the rules, even remotely. Maybe letting the enhancement bonus of the crossbow apply would handle the necessary damage boost)ĭid you even read the point where I pointed out that the damage potential is actually low for the level? An archer is almost always going to dish out more damage, even if he always misses his last shot.Įven at 10k or 15k your homebrew item would be under priced. I would totally give this to a PC, hell I might have to boost it a bit, since it seems pretty weak. I was talking about customizing the magic item effect to basically create a magic missile 'gun' for a player (I'm talking about being the DM in this case. Sorry guys /no cheese for you!Ĭheese my ass. into a drunk, unconscious guys eye and it still only does 1d4+1.Īlso rapid shot and deadly aim and many shot would not work either on the M.M. effect is NOT dependant on where it hits. That damage is added due to precise control and skill in placing the bolt in sensative spots. effect added you also would NOT get the added +4 weapon training/greater weapon spec. effect to a working crossbow you could get the extra normal attacks but without the M.M. ![]() Well if you activate the magic missile effect it would operate once. You would ONLY get one attack a turn from the crossbow. It is still a magic item and activating it is a standard action. I mean, come on the very worst you could possibly be dealing (with a lenient DM) would be.ġd4+9 per hit (so an average of 11 points per hit, or 55 points of damage in a round, 66 if hasted at level 16.) Far from great at that level, but at least it's reliable It's a higher pre-req feat than rapidshot and you need rapidshot to take it anyway, so why not ya know? But sneak attack definitely wouldn't.Īctually, I personally would probably let manyshot work, call it a double-tap so to speak, sending two missiles out with the first shot. Regretably though, Kaeyoss is probably right about needing to make it a +1 crossbow before you do that, so the whole thing would cost 5,000 to craft (but it would indeed be a +1 crossbow for those rare cases when your dealing with something immune to force or immune to magic missle *cough*shield spell*cough*)Īnd remember that alot of feats/class features would be incompatible with the crossbow.ĭeadly aim shouldn't work, nor should manyshot, and to be totally fair neither should rapidshot (as it penalizes the to-hit roll that the character isn't making)Īs to if Favored enemy damage works, I have no clue. ![]() Then the crossbow is basically a magic missile rifle, busting out 1d4+1 as many times as the user can pull the trigger in a round.ġd4+1 isn't great damage, but the range, the auto-hit feature, and the ignore DR aspect of it does make it relatively competitive with a regular crossbow bolt. KaeYoss wrote: It's very important to remember that pulling that trigger to shoot a magic missile is a standard action! A ranger 20 with rapid reload and rapid shot and haste would not get to shoot 6 times a round with it.Īctually, I was just about to suggest upping the price for that very reason.Ĭrank the price up to 3,000 (or perhaps 4,000 if you REALLY want to) as a custom adjustment, and change the magic missile firing rate from standard action to as an attack.
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